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AI Workflow

How I made Pitong Buwan, a Filipino superhero trailer, with Seedance 2.5 in CapCut

What if you were given 80k credits just to create an epic reel? I used mine to build a 90-second superhero trailer from our own myths. Here’s the workflow, and why the reference assets mattered more than any prompt.

Pitong Buwan trailer: Datu Rasul, Dali and Amang under a total eclipse as Bakunawa rises behind them NB Studios · The trailer

All 90 seconds, generated with Seedance 2.5 in CapCut and cut in Adobe Premiere Pro. Watch on YouTube →

Sponsored · CapCut Philippines CapCut Philippines gave me 80k credits to make this trailer. Every shot was generated with Seedance 2.5 in CapCut. The story, direction and edit are mine. The ElevenLabs links are affiliate links: if you sign up through them I earn a commission at no extra cost to you.
The short version
  • I treated an AI trailer like a real production: story bible first, then 26 locked reference images for every character, location and prop, then one shot-list prompt per clip.
  • The references are what kept six heroes looking like themselves across 17 clips.
  • The edit is what made it feel like a movie. Seventeen clips became one trailer in Adobe Premiere Pro: cut, sound, music, grain and grade.
  • CapCut held the whole pre-production in one place: the asset canvas, the tags and Seedance 2.5 itself.
90sfinal trailer runtime
26reference assets in CapCut
17Seedance 2.5 clips, about 15s each
80kcredits from CapCut Philippines
CC
Generation · Sponsor
CapCut with Seedance 2.5
17 clips26 reference assetsOne canvas
Adobe Premiere Pro logo
Edit · Adobe
Adobe Premiere Pro
Final cutSound and scoreGrain and grade

The idea

When CapCut Philippines offered the credits, I didn’t want to make something trendy. I wanted to answer a question I’ve had since I was a kid: why don’t we have our own Avengers?

Pitong Buwan (Seven Moons) is my answer. Long ago, the serpent Bakunawa swallowed six of the seven moons, and their light fell across our islands. Six ordinary Filipinos catch that light, and every power costs them something.

  • Dali Cruz, a jeepney mechanic from Marikina
  • Amang, a surfer from Ilocos
  • Ines Villareal, a call-centre agent from Makati
  • Datu Rasul of Lake Lanao
  • Bugan of the Banaue rice terraces
  • Lola Sinag, a healer who opens doors between worlds
Pitong Buwan title card in silver lettering, created by Nico Babierra
The official title card.

It started with a story bible

Before I generated a single frame, I wrote a 19-page story bible. It’s the document every prompt, reference and edit decision points back to. If a shot didn’t match the bible, it didn’t make the cut.

Theme in one line

Power is inherited, but a team is chosen.

Here’s what’s inside:

PremiseThe logline, the Bakunawa myth it grows from, and the central question: what do you owe to people who aren’t your own?
Tone and formatAbout 70% wonder and action, 20% comedy, 10% dread. Filipino humour, family-watchable, stakes personal first.
Five world rulesThree realms, agimat that amplify instead of create, a price for every power, binding promises, and a hidden world next door.
The six shardsEach shard’s name, where it fell, who carries it, what it amplifies, and what it costs.
The heroesAge, home, power, want, wound, arc and voice for all six bearers.
Character referenceFace and build, everyday look, hero suit, signature prop and colour key for every character.
Consistency rulesThe silhouette test, one colour per hero, a silver core in every power, and the reference sheet spec.
VillainsThe Kolektor, Sitan’s four agents and Bakunawa, a threat in three layers.
Supporting castFamily, friends and creatures from Filipino folklore, each with a job in the story.
Phase 1Five standalone stories that converge in one team-up, each ending on a teaser.
The trailerA three-act structure (myth, awakening, war) with a music map timed to the second.
Look and soundWidescreen blockbuster framing, real Filipino locations, kulintang and chanted choir in the score.
Sources and careWhich epic and folk traditions each element draws on, and where to bring in cultural consultants.
Open questionsWhat’s still undecided, written down so it doesn’t get decided by accident.

The shards are the spine of the whole universe. Every power has a pamalit, a price the bearer pays each time they use it hard:

ShardFell inBearerAmplifiesPamalit (price)
Dunong · craftMarikinaDali CruzHer mechanical skill; machines she builds come aliveA memory each time she pushes the armour past its limit
Lakas · strengthIlocos coastAmangLam-ang’s blood: strength and return from deathWarmth; a little less each time he comes back
Gabi · nightMakatiInesManananggal blood: flight, night senses, speedHunger that grows the longer she flies
Tanggol · protectionLake LanaoDatu RasulBantugan’s line: the shield and its guardian spiritsSleep; the spirits keep watch through his eyes
Tiyaga · enduranceIfugao terracesBuganAliguyon’s line: stamina and battle sensePain is delayed, then arrives all at once
Diwa · spiritPanay highlandsLola SinagBabaylan training: speaking to spirits, crossing realmsEach crossing takes time from her life

The bible did practical work too. Its consistency rules became the brief for the reference assets: every hero has to read as a black silhouette (Dali’s gauntlet, Amang’s rooster, Ines’s wings, Rasul’s shield, Bugan’s spear, Lola Sinag’s belled staff), every hero owns one colour, and every face is original.

The workflow at a glance

I ran it like a real production, just with AI where the camera would be. Six steps, in this order:

1
Story bible
World rules, the six heroes, their powers and the price each one pays.
2
Reference assets
26 locked images for every character, location and prop, built in CapCut before any video.
3
Shot plan
Beats broken into clips of about 15 seconds, written like a shot list.
4
Generation
One prompt per clip in Seedance 2.5 on CapCut, calling the reference assets by tag.
5
Voices
Tagalog lines recorded in ElevenLabs.
6
Edit
Cut, sound design, music and grade in Premiere Pro, finished as one 90-second trailer.
Steps 1 and 2 are what make steps 4 to 6 work

Skip them and you spend your credits fixing faces.

Why character references come first

If the audience can’t recognise Dali from one shot to the next, the trailer falls apart. Video models drift: a face changes, armour loses a stripe, a costume swaps colour. A locked reference image is how you stop that.

Before writing a single video prompt, I built a full character sheet for each hero. Each got a short tag like @dali_hero or @rasul_hero, and every prompt calls the tag and says the character matches the reference 100%.

Dali Cruz hero sheet: front, three-quarter, side and back views, five expressions, a power pose with her glowing gauntlet, and armour detail inserts
Anatomy of a sheet. Dali Cruz in her jeepney-craft armour.

Every sheet follows the same layout, so the model always gets the same kind of information:

  • A turnaround: front, three-quarter, side and back, on a plain grey background in even light
  • An expression row: neutral, angry, smiling, shocked, sad, so the face holds in every emotion
  • A power pose: the hero mid-action with their power on, so the effect looks the same in every shot
  • Detail inserts: the parts the eye locks onto, like Dali’s gauntlet and chest lamp, Rasul’s okir shield and malong, Bugan’s spearhead and clay markings
  • The same tag in every prompt, spelled exactly the same
Hero sheets for Datu Rasul, Ines, Amang, Bugan, Lola Sinag and Dali
All six bearers got the same treatment.

Three of the heroes also have an everyday look for the scenes before their powers arrive: Dali in her mechanic’s work clothes, Amang in his surf wear, Ines in her call-centre cardigan and headset. Same face, different costume, separate tag, so the model never mixes the two looks.

Everyday look sheets for Dali, Amang and Ines
Everyday looks. Dali, Amang, Ines.

The villains got sheets too. The Kolektor’s includes the six-slot shard case and a small detail that matters to his story: the pink hair clip in his breast pocket.

Character sheets for the Kolektor in a cream linen suit and for Bakunawa, the moon-eating serpent
The villains. The Kolektor and Bakunawa.

Here’s the payoff. The same faces, armour and shield hold across three separate generations:

Three trailer frames side by side showing the same heroes in the seawall line-up, a close-up and the eclipse shot
Three shots, one cast.

The references carry story, too. Dali’s power makes her forget her father, so his photo is a prop she keeps close.

Dali close-up, wide-eyed, with a photo of her father beside her
Dali and her father’s photo.

Locations, props and the serpent

Characters aren’t the only things that drift. A location that changes between shots breaks the sense of place just as fast. So the 26 assets cover three groups:

GroupCountWhat I built
Characters11Six hero looks, three everyday looks, the Kolektor and Bakunawa
Locations10The Ancient Sea, Marikina repair shop, Ilocos shore, Makati rooftop, Lake Lanao, Banaue terraces, the Kolektor’s penthouse, EDSA under the eclipse, Manila Bay seawall and a quiet shore
Props5The moon shard, the six-slot shard case, Rasul’s okir shield, Bugan’s spear and Lola Sinag’s moon staff

All 26 live on one CapCut canvas: character sheets at the top, locations in the middle, props at the bottom, and an asset index so every tag is easy to find.

The Pitong Buwan asset canvas in CapCut with character sheets, a row of location frames, props and the asset index
CapCut. The full asset canvas.

Each location reference is a single wide frame with the light and weather already set, at the time of day the scene happens. The Marikina shop has its half-built jeepney on jacks. The Ancient Sea has all seven moons, before Bakunawa swallows them.

Location references: the Ancient Sea under seven moons, the Marikina repair shop, the Makati rooftop and the quiet shore
Location references. Ancient Sea, Marikina shop, Makati rooftop, quiet shore.

Every location is a real Filipino place, which is half the point. Lake Lanao, the Banaue terraces and the Roxas Boulevard seawall are worlds we already know, now with heroes in them.

Datu Rasul kneels on the Lake Lanao stilt walkway with his okir shield
Datu Rasul at Lake Lanao, built from the location reference.
Bugan with her spear before a boulder in the Banaue terraces, with her name title on screen
Bugan’s intro in the Banaue terraces.

Bakunawa needed the most care. A giant reads as giant only next to something human-sized. So the serpent’s sheet shows tiny human figures standing next to it, and every prompt describes it against human height, like a head as tall as forty people stacked.

Datu Rasul, Dali and Amang stand on the Manila Bay shore under a total eclipse as Bakunawa rises behind them
Made with Seedance 2.5 in CapCut. Rasul, Dali and Amang under the eclipse.

Prompting and generating in Seedance 2.5

Every shot was generated in Seedance 2.5 inside CapCut. The final trailer is 17 clips, each about 15 seconds long, each with its own prompt. I wrote them the way I’d brief a camera crew, in the same order every time:

  • Scene and references: where we are, and which tagged assets are in the shot
  • Camera and lens: field of view, camera move and speed
  • Action, timed: what happens second by second, with hard cuts at set times
  • Physics: weight, speed and scale, so a jeepney falls like a jeepney
  • Light, grade and sound: light sources and colour, plus environmental sound only
A trimmed example of how a clip opens
SCENE: Roxas Boulevard seawall, total eclipse, Manila Bay drained.
REFERENCES: @rasul_hero, @dali_hero, @amang_hero, each 100% matches the reference.
            @bakunawa rises behind them.
CAMERA: low angle, 47° field of view, slow push in.
0–5s: Rasul raises the okir shield as Bakunawa's head clears the water...
AUDIO: waves, wind, shield hum. No subtitles. No background music.
A wall of teal sea water crashes against Rasul's glowing okir shield as a hero leaps over the wave
Powers at full scale.

What saved the most credits

  • Locked, tagged references before any video
  • No music in the generated clips. Foley and effects only; music goes in at the edit
  • Positive instructions. “Plain unbranded surfaces” works better than “no logos”

Know before you start

  • Clips cap out around 15 seconds, so plan beats to that length
  • Giants need a human-height comparison in every prompt
  • Two looks for one character means two separate tags

Why CapCut worked for this

Most people know CapCut as the app you cut reels in. For this project it was my pre-production office and my camera. Three things made the difference:

  • Everything lives on one canvas. All 26 reference assets sit side by side with an asset index, so I could check a face against a location against a prop without opening another app.
  • The references and the generator are in the same place. Seedance 2.5 runs inside CapCut, so a tagged sheet on the canvas is the same sheet the prompt calls. Nothing to export, upload or rename in between.
  • Tags turn a prompt into a shot list. Writing @rasul_hero instead of describing Rasul again is what kept 17 prompts short and 17 clips consistent.
If you want to try it

Open CapCut, build your character sheets first, tag them, and only then open Seedance 2.5. That order is the whole method in this post. Try Seedance 2.5 in CapCut →

Voices, sound and the edit in Premiere Pro

The voices are Tagalog, recorded in ElevenLabs. I wrote the lines to sound like real Filipinos talking, not dubbed English. Lola Sinag’s voice-over carries the story, and the rally cry “Para sa huling buwan!” (For the last moon!) caps the build.

Then came the part I know best. My first shot plan didn’t work: it was all quick cuts, about five shots per beat, and it felt like noise. So I cut the number of shots nearly in half and rebuilt it on longer takes. Dali catching a falling jeepney plays in one unbroken take, and it hits harder than five fast cuts ever did.

The Pitong Buwan timeline in Adobe Premiere Pro, with video, adjustment, grain and title layers above and voice, effects and score tracks below
Adobe Premiere Pro. The final 90-second timeline.
TrackLayerWhat it does
V1VideoThe Seedance 2.5 clips, cut to the beat
V2, V9Adjustment layersOne grade across the whole trailer
V8Film grain overlayFine grain to tie the generated shots together
V4–V7, V10Titles and logoThe title card and studio branding
A1–A8AudioTagalog voices, sound effects, impacts and braams
A9ScoreOne continuous music bed under everything

Why I finished it in Premiere Pro

CapCut gave me 17 shots. Adobe Premiere Pro is where they became one film. Generated clips arrive looking like 17 slightly different cameras, and the timeline is where you fix that:

  • One grade on adjustment layers, so every clip sits under the same look instead of being corrected one by one.
  • A fine film-grain overlay across the whole cut. It is the cheapest way I know to make generated shots feel like they came out of the same camera.
  • Sound built in layers. Voices, effects, impacts and braams across eight tracks, with one continuous score underneath on the ninth.
  • Titles and studio branding on their own tracks, so the hero name cards and the title card could be timed to the music, not to the clips.

The generator makes the pictures. The edit decides what the audience feels. That part is still the editor’s job, and Premiere Pro is where I do it.

The six bearers stand in a line on the Manila Bay seawall before the final battle
The six bearers on the seawall.

If you want to try this yourself

  • Write the story before you prompt. The tools amplify a clear idea. They don’t replace one.
  • Build your references first. Characters, locations and props, each locked and tagged.
  • Prompt like a shot list. Lens, camera move, timed action, physics, light, sound.
  • Keep music out of the generations. Add it in the edit.
  • Trust your editing instincts. Fewer, longer shots usually beat more cuts.
  • Finish in a real timeline. Grade, grain, sound and music are what turn clips into a film.
Pitong Buwan one-sheet poster with Bakunawa, the eclipse and the six bearers, created by Nico Babierra, coming soon
The one-sheet.

Thank you, CapCut Philippines

This project exists because CapCut Philippines backed a Pinoy story. Thank you for supporting my craft. Every frame was generated with Seedance 2.5 in CapCut, and every cut was made in Adobe Premiere Pro.

If you have a story of your own waiting, Seedance 2.5 is inside CapCut. Start with the character sheets.

Watch the full trailer on YouTube and tell me which bearer you want to see first.

Questions

What was Pitong Buwan made with?

Every shot was generated with Seedance 2.5 inside CapCut. The Tagalog voices were recorded in ElevenLabs, and the cut, sound design, music and grade were done in Adobe Premiere Pro. The story, direction and edit are mine.

How do you keep AI characters consistent between shots?

Build a locked reference sheet for each character before generating any video: a four-view turnaround, an expression row, a power pose and detail inserts. Give each sheet a short tag, call that tag in every prompt spelled exactly the same, and say the character matches the reference 100%.

How many clips and reference assets did the trailer take?

The 90-second trailer is 17 Seedance 2.5 clips of about 15 seconds each, built on 26 reference assets: 11 characters, 10 locations and 5 props.

Was this post sponsored?

Yes. CapCut Philippines gave me 80k credits to make the trailer. The story, direction and edit are mine. The ElevenLabs links are affiliate links.

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Manila-based, working with clients across the US, Australia and Europe.

Made with 80k credits from CapCut Philippines. The visuals are AI-generated; the story, direction and edit are by Nico Babierra.

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